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Driver: Parallel Lines is the fourth video game in the Driver series. The game was released on March 14 (March 17 in Europe), 2006 on the Xbox and PlayStation 2 consoles by Atari, Wii[2] and PC on June 26, 2007 (June 28, 2007 in Europe) by Ubisoft. Diverging from previous Driver games, Parallel Lines takes place in just one city, New York, instead of multiple cities, but in the middle of the story the eras of the city - 1978 and 2006 - are changed. Due to the underwhelming performance of Driv3r, particularly the often-derided on-foot sections, Parallel Lines returns to the formula used in earlier games in the series, focusing on driving, although shooting remains in the game. The game was received better by critics than the last game, though did receive some criticism.[4] This is the first game of the Driver series that does not follow undercover cop Tanner.
Driver: Parallel Lines takes place in an entirely open world environment. Instead of choosing minigames from a menu as in previous Driver titles, minigames are now accessed from the in-game world. Many changes have been made from the previous game, including visible blood when someone is shot, a money system, fully modifiable vehicles, environment destruction (i.e., lamp posts can now be run over and fire hydrants can break, spewing water into the air), and a new felony system that differentiates between personal felony and felony 'attached' to vehicles the player has used. If the player attracts police attention on foot or in a certain vehicle and then loses the police and enters a 'clean' car, their wanted level will be suspended. It can be reactivated, though, by spending too much time in the sight of a police officer, who will eventually recognize the player as 'wanted'. The same principle applies to out-of-car activities, such as weapon use, and allows the player to holster a weapon in order to lose police attention until spotted committing illegal acts again.
For the Wii version, the felony bar has been replaced with Grand Theft Auto-esque 'stars' which light up when the player attracts police attention. Also, swimming and jumping abilities from Driv3r, were removed. The game was originally intended to include online multiplayer, but this was scrapped when it became apparent to the developers that they could not deliver a strong multiplayer mode[5] and wanted to focus entirely on the single-player portion of the game. The instant replay film director mode of previous Driver games was removed from Parallel Lines. Instead, the only available cinematic mode is the fixed-perspective slow-motion 'Thrill Camera'.
The next evolution of one of the most successful franchises in video game history - Driver - DRIV3R is an action-packed driving adventure game that recreates the excitement of a Hollywood blockbuster car chase and plays like an interactive movie. Developed by Reflections Interactive (an Atari studio), the masterminds behind Driver and Driver 2 - which have sold more than 12 million copies worldwide - DRIV3R stays true to its roots, incorporating the cinematic gameplay and gritty street crime of its predecessors with ground breaking graphics and three mammoth, wide-open city environments. Featuring Hollywood-level production values and a gripping, narrative story line, DRIV3R casts players once again as Tanner, a jaw breaking, no-holds-barred undercover cop who does whatever it takes to bring the bad guys down. This time, Tanner, alongside his longtime partner, Tobias, must infiltrate a global car theft ring in tire squealing chases and fierce on-foot firefights while tailing gangsters, chasing witnesses, stealing cars and unloading massive clips of ammo to bring the criminals to justice.